With the release of Final Fantasy XIV Patch 6.2, many changes were made to jobs and classes. Most of these were quality of life changes, such as increases to tank enmity and healing regen. But just to make sure, you should check out the full list of job changes. Here’s all the job changes in Final Fantasy XIV Patch 6.2.

FFXIV All Class changes in Patch 6.2

Tank Changes

Tanks have received more potency and tools for enmity generation to increase their ability to take and hold aggro.

General Tank Role Adjustments

Marauder / Warrior

Dark Knight

Gunbreaker

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DPS changes

DPS was subject to some changes to Direct Hit andCritical Hitactions that made abilities that guarantee them better.

General DPS Changes

  • Following this change, Mirage Dive must now be set to the hotbar separately.

  • The recast timer of Jump and High Jump no longer affects the execution of Mirage Dive.

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  • The recast timer of Jump and High Jump no longer affects the execution of Mirage Dive

A new trait has been added

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Healer changes

Healers will now have a lot less to worry in dungeons as regen actions will no longer generate as much enmity.

General Healer Role Changes

White Mage

Astrologian

For more FFXIV patch news, guides, and info, check outFinal Fantasy XIV celebrates its ninth anniversary with a collection of short storieson Pro Game Guides.

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