There are 7 new runes for Paladins to discover in SoD Phase 3; 3 for the Head slot and 4 for the Wrist slot. To avoid spoiling the player’s discovery, this page will only show the Zone location(s) for each rune as a starting hint on how to get them.For a more detailed guide, click on the Rune in the first column of the table to navigate to that information.

Runes are a powerful new system in WoW Classic: Season of Discovery allowing stronger and more varied playstyles to the game we all know and love. Players will need to discover the locations of these runes before they can be used, however, and the tables below will reveal the locations of every rune as we also discover them. We will update this list to be complete and accurate as more information is gathered.

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Paladin Runes SoD Phase 3

Rune Guide

Improved Sanctuary Rune

Light’s Grace Rune

Wrath Rune

Hinterlands

Hammer of the Righteous Rune

Improved Hammer of Wrath Rune

Emerald Wardens Rep - Friendly

Purifying Power Rune

Fanaticism Rune

Paladin Runes SoD Phase 2

Sheath of Light Rune

Enlightened Judgements Rune

Arathi Highlands

Infusion of Light Rune

Starts in Deadwind Pass

Sacred Shield Rune

The Art of War Rune

Guarded by the Light Rune

Alterac Mountains

Paladin Runes SoD Phase 1

Crusader Strike Rune

Inspiration Exemplar Rune

Aegis Rune

Rebuke Rune

Horn of Lordaeron Rune

Seal of Martyrdom Rune

Beacon of Light Rune

Hand of Reckoning Rune

Divine Sacrifice Rune

Avenger’s Shield Rune

Exorcist Rune

Divine Storm Rune

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