There are 7 new runes for Paladins to discover in SoD Phase 3; 3 for the Head slot and 4 for the Wrist slot. To avoid spoiling the player’s discovery, this page will only show the Zone location(s) for each rune as a starting hint on how to get them.For a more detailed guide, click on the Rune in the first column of the table to navigate to that information.
Runes are a powerful new system in WoW Classic: Season of Discovery allowing stronger and more varied playstyles to the game we all know and love. Players will need to discover the locations of these runes before they can be used, however, and the tables below will reveal the locations of every rune as we also discover them. We will update this list to be complete and accurate as more information is gathered.

Paladin Runes SoD Phase 3
Rune Guide
Improved Sanctuary Rune
Light’s Grace Rune
Wrath Rune
Hinterlands
Hammer of the Righteous Rune
Improved Hammer of Wrath Rune
Emerald Wardens Rep - Friendly
Purifying Power Rune
Fanaticism Rune
Paladin Runes SoD Phase 2
Sheath of Light Rune
Enlightened Judgements Rune
Arathi Highlands
Infusion of Light Rune
Starts in Deadwind Pass
Sacred Shield Rune
The Art of War Rune
Guarded by the Light Rune
Alterac Mountains
Paladin Runes SoD Phase 1
Crusader Strike Rune
Inspiration Exemplar Rune
Aegis Rune
Rebuke Rune
Horn of Lordaeron Rune
Seal of Martyrdom Rune
Beacon of Light Rune
Hand of Reckoning Rune
Divine Sacrifice Rune
Avenger’s Shield Rune
Exorcist Rune
Divine Storm Rune
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