In thisDeath End Re;Quest Strain Area Guide, I’ll be going over what exactly is the Strain Area, the Ludens who inhabit the area, and the resources the area possesses. Death End Re;Quest is a unique RPG game that merges the typical JRPG and allows players to convert it into a fighting game, shooter, or even a slot game. There are other subtle quirks that the game possesses that will be simple to execute but difficult to master.

Death End Re;Quest Strain Area Guide

Players will meet the remaining 3 members of the Ludens inDeath End Re;Questwhen they reachChapter 5, then gain access to the Strain Area after completing Chapter 6. In the Strain Area, players can level up their Entoma Queens, Arata’s Codes, talk to the Ludens, enter the Pain Area, and fast travel to any previous discovered area.

The Ludens

The Ludens are a mysterious group of beings whose existt in World’s Odyssey, an anomaly. They aren’t true NPCs nor are they humans. The Ludens consist of Alice, Ripuka, Nova, and Levin, below you will find details about each:

Players will meet Ripuka, the murder and massacres obsessed Luden inChapter 4.

Death End Re;Quest Strain Area Guide

Alice, the Agent of Desire, usually speaks for the rest of the Ludens. Her peaceful demeanor may cause you to approach her but she will look down on you and others.

Nova, the Agent of Wrath, is an aggressive is a masochist, deriving enjoyment from the infliction of pain.

Death End Re;Quest Strain Area Guide

Levin, the sole male member of the Ludens, and is the Agent of Fear.

Strain Area Resources

The Strain Area offers players a lot of resources which include Arata’s Codes, Entoma Queens and explorable areas.

Arata’s Codes

Alice is in charge of powering up Arata’s Codes

Entoma Queens

Levin is in charge of powering up the summon-able Entoma Queens.

In the Strain Area you will be able to Fast Travel to any previously discovered place, below you will find all the points you can come across inDeath End Re;Quest.

Death End Re;Quest Strain Area Guide

The House of Beginning

A familiar air lingers here. Every story has its beginning.

Northern Heartis Wilds

A densely-forested path connecting Heartis to its surrounding areas.

Heartis Palace

A kingdom that commands a fearsome army and a bastion of riches.

The Royal Shipyard of Sturfil

The kingdom by the sea. Home to a once-thriving port.

Tresilaki Wilderness

The path towards the kingdom by the sea.

Godot Ruins, The Phantom Abyss

The remains of the fallen kingdom of Gowen

Sinbick Seed Wilderness

A path leading to Rizaria Forest

Alhaoi Wilderness

A trail that leads to the ruins

Rizaria Forest

A forest inhabited by elves. Legend tells of a hidden village.

Sanatheus Temple

A massive underwater temple in the Tuora Kingdom.

If you enjoyed our guide be sure to find out what we thought of the game in ourDeath End Re;QuestReview. You can also check out further guides with ourDeath End Re;Quest Starter Guide & Tipsas well as ourDeath End Re;Quest Trophy Guideto learn how to platinum this game! Read our step-by-step chapter guides in PrologueChapter 1,Chapter 2,Chapter 3,Chapter 4andChapter 5.

Death End Re;Quest Strain Area Guide

Death End Re;Quest Strain Area Guide