A new season means a new big patch for Marvel Snap. In this article, we will go through what’s new in the August 08, 2025 patch with a little bit of analysis and commentary. At the end of the article, we’ll go through a short recap of the previous OTA update, in case you’ve missed that. Without further ado, here are the August 8 patch notes for the Marvel Snap update.

Marvel Snap August 8 Update – Full Patch Notes Listed

Here they are, folks! Feast your eyes upon these changes. Some cards have taken a pretty big hit.

GENERAL UPDATES

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BALANCE UPDATES

CARD UPDATES

Developer Note:The change to America Chavez starting on the bottom of the deck was predictably damaging to Cable, as drawing your opponent’s Chavez was usually good for them, not you. We didn’t value that too highly because Cable’s play rate was already low, but that was a mistake on our part. Conquest has shown that players really enjoy playing with cards that can give them an information advantage against their opponents. This is a simple enough change, just going to the other end of the deck, but we’ve also gone ahead and updated the template to reflect the action Cable is actually taking, which is drawing a card.

Indeed, it was awkward to get completely stuck with America Chavez and I am surprised it took them this long to update Cable. Now, your opponent will know what you’ve got if they had Howard the Duck!

Developer Note:Our OTA on 7/20 mentioned this was coming, and here it is! This isn’t a large change to Magik, mostly just making her a legal card to play on turn 6. However, it’s worth noting that the VFX behavior has changed a little bit. She used to light up with fire on the last turn you could play her, but now that corona will indicate whether or not you’ll be able to create Limbo based on the turn count.

Mister Negative

Developer Note:This is a minor change to improve players’ quality of life by adding consistency to in-game interactions. The Peak location has this cap, which it needs because otherwise many cards would become literally impossible to play when the location appears. Mister Negative doesn’t expressly need it, because his decks are built to minimize Power in-deck. However, it’s intuitive for that location and this card to function the same, so we’re lining them up. Plus, it makes Jane Foster shells a little less risky.

Good, now the Living Tribunal won’t be 9-Cost anymore when I “flip” it!

Developer Note:As mentioned when we changed Mystique in the previous patch, Rogue is receiving an update to bring players’ expectation around copying card text via On Reveal in line with the outcome. Moving forward, we expect cards that copy text when they Reveal to consistently trigger the On Reveals of cards they copy.

Developer Note:All right, this is a big one. Let’s start on the mechanical angle: the previous Spider-Man incarnation was a polarizing card. It prevented your opponent from playing cards at a location, a frustrating experience. It was most popular following Wave into Galactus or in “lockdown” decks, which are both decks that use combinations of cards to reduce the total play space of the game for your opponent. We want some of that–the game needs a variety of strategies. But we don’t want those decks or even one of those cards to be the best in the game. Our best cards should be cool and awesome. But you know who’s cool and awesome? Spider-Man! There’s an irreconcilable dissonance in having one of the most popular characters in the Marvel canon attached to an effect we don’t want to be popular. Discovering Spider-Man in our game should be a great experience. Since launch, we’ve also added more Spider-Verse to the game and seen players enjoy the theme of movement for those cards. So we’re making a change and bringing Peter in line with the rest with a new ability. Will we return the old ability to the game on a new card? Maybe, but for now let’s go with no–it’s not been adding much fun. We don’t take this kind of rework to a card lightly, so we’re happy to hear your feedback through all the usual channels. We don’t intend to start suddenly remaking tons of cards, but understanding your feelings may help us better understand the appropriate thresholds for this action in the future.

Indeed, Spider-Man was not healthy for the game and it was completely unfun to lose to Galactus combo without having a chance to counterplay.

“Evolved” The Thing

Developer Note:High Evolutionary has mostly landed in a healthy spot since we made the tweaks to Hulk and Wasp during the last patch, but this is one more small twist of the dial. Cyclops has been really strong still, but we like keeping him strong in High Evolutionary shells based on ensuring a character with his popularity has a solid and satisfying home. The Thing has actually outperformed Scott a bit lately, and this change also makes the afflict curve from Wasp into Cyclops into Thing more elegant, distributing -1 Power to one more card at each stop. It’s a slight buff to Abomination, but a slight nerf to The Thing’s strength as a single card attacking a location.

Thank you for the Nerf!

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KNOWN ISSUE LIST

And now, Marvel Snap OTA update from the previous week.

Related:Is Marvel Snap Pay-to-Win? – Answered

Marvel Snap OTA Update – June 24, 2025

Finally! It literally didn’t see any play.

Hulkbuster

This change legit made me see Hulkbuster decks all day today.

Good Shuri backup tool when Red Skull is not there.

Captain Marvel

Welcome to Zabu Deck, Cap’n!

Absorbing Man

This is a strong change but I didn’t see a lot of this card. I guess I’ll have to take the dust off the Exodia Hazmat deck.

Conquest Tuning Changes

In addition to the balance changes, this OTA also includes some tuning changes to Medal earn rates in Conquest.

Proving Grounds

That’s all, folks. If you want to try out the new Captain Marvel, check outHow does Captain Marvel work in Marvel Snap? Rulings and mechanics explainedas well asWhen did spending thousands of dollars in video games become the new normal?.

Nikola has been a Staff Writer at Prima Games since May 2022. He has been gaming since being able to hold an Amiga 500 joystick on his own, back in the early 90s (when gaming was really good!). Nikola has helped organize dozens of gaming events and tournaments and has been professionally attached to gaming since 2009.