Zizaran, one of PoE’s top content creators and supporters, had a two-hour interview with Jonathan and Mark from GGG to discuss the state of the Dawn of the Hunt update and their plans going forward.

After a bit of debate, GGG announced many additional balance changes immediately after the interview.

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How Zizaran’s Interview Influenced GGG to Make Some Much-Needed Changes

During the interview, there was a lot of back and forth between Jonathan and Zizaran since there were some heavy criticisms about the game’s direction that led to disagreements, but it was overall a healthy discussion that helped the game become better.

If you want to see the whole interview, you can check out Zizaran’s video below.

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The changes stemming from the interview were massively positive balance changes for classes, especially some points that other members of Zizaran’s community brought up.

Player Balance Changes

Here are the changes planned right after the video:

Sorceress Specific Changes

Arc not consuming a shock is a massive deal, and it could lead to some popular builds, especially since there’s a lot of lightning damage tech. Ignite delay reduction could help some new tech like theAmazon Gas Arrow buildto trigger explosions faster. Mana Tempest could see some use again but from different spells rather than the previous Stormweaver meta builds in EA.

Bleed/Chaos Innoculation

With all the energy shield nerfs, CI is the only one immune to bleeding.

Huntress Specific Changes

A slight buff for the Huntress builds that revolve around parries, but the playstyle might still feel off-putting to some people for its combo-driven skills.

Warrior Specific Changes

Warrior is in a “decent” spot compared to other classes, and Temper Weapon changes don’t change anything drastic for the class.

Ranger Specific Changes

Stormcaller Arrow receives a massive clearing buff, especially in the campaign. It is more used in the campaign whenleveling Amazonsand Deadeyes, so it is a great buff to help those classes finish the campaign.

Other Upcoming Changes to Gameplay

New Inhibitor Support Gem

This gem looks to be aimed toward the Amazon class since their burst damage mostly comes from generating and consuming Frenzy Charges, especially early in the campaign.

Delirium Changes

Artificer Orbs should be more common, and players should start using them more frequently. Getting those added flat damage stats on any weapon you find should give a decent damage boost, and players shouldn’t be punished for using them too early. Another great change for the grueling campaign.

Finding Rares in Endgame

Rares showing up on the minimap at all times is probably one of the most requested changes, and they finally delivered it after several months of pushback.

Matlan Waterways

Monster Speed

Monster speed has been a massive issue ever since the EA release. Some monsters feel too “strong” because they keep creeping up to the players too fast. With some skills requiring a second or two to release, some monsters punish these builds too hard because they can quickly swarm the players, giving them no chance to release a skill without getting hit.

The interview debated this matter, which is one of the main reasons why the game feels so slow and punishing. It’ll be interesting to see how they plan to address this issue, especially since they have brought it up.

Enzo Zalamea

Enzo is a staff writer at Prima Games. He began writing news, guides, and listicles related to games back in 2019. In 2024, he started writing at Prima Games covering the best new games and updates regardless of the genre. You can find him playing the latest World of Warcraft expansion, Path of Exile, Teamfight Tactics, and popular competitive shooters like Valorant, Apex Legends, and CS2. Enzo received his Bachelor’s degree in Marketing Management in De La Salle University and multiple SEO certifications from the University of California, Davis.