Prince of Persia: The Sands of Timewill have a remake in 2026 made from scratch: its directors reveal what will change and what will not in the remake: the combat, the movements, the characters, the world, among other changes.

Prince of Persia: The Sands of Time Remake Will Be Modernized

Recently, Creative Director Bio Jade Adam Granger and Game Director Michael McIntyre gave an interview in which they explained their approach to rethinking the design of the title and its various changes.

Prince of Persia: The Sands of Time Remakewas announced in 2020 and was expected to be released in 2021, but the game was not well-received by fans, and after several delays, Ubisoft decided to restart the game completely. The newPrince of Persia: The Sands of Time, which drops the word “remake” from its new logo, is in development atUbisoft Montreal, with support from Ubisoft Toronto, Bucharest, Paris, and Pune.

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What’s New in Prince of Persia: The Sands of Time

Specifically, what will change in the remake and what will remain as it was? “Running on walls, which is so iconic, we will try to match it as closely as we can. The dagger too.”

“There are core elements of the original game that we respect: the powers of time, the tone of the game, and the gravity-defying gameplay.”

Prince of Persia: The Sands of Time Will Redesign Its Levels & Combat

“But we modernize things like level design, for example, and really enhance the scale of the world. We also varied the challenge a bit more,” says Granger.

McIntyre adds that combat is a good example of something that has changed, because many players today would feel that the original combat was outdated, and he mentions games likeDark SoulsorGod of War, which have significantly elevated combat design in the 21 years since the original.

Prince of Persia: The Sands of Time

“But there are certain things that are iconic to the Prince of Persia fighting style, like the jump attack, where you jump over an enemy and strike them, or roll on the ground and stab a downed enemy to drain their sand with the dagger.”

“There are moments that must be preserved visually and in terms of rhythm, and also the feel of combat as an acrobatic hero who gracefully stays one step ahead of the horde that outnumbers him.”

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This isn’t the only thing mentioned in the interview that will change: the scale of the world will allow players to feel vertigo when climbing the castle, in a way that was impossible in the original.

Farah Will Be a Much More Complete Character

And, above all, the role of Farah, who will have more interactions, more depth, and agency, with her own background, desires, needs, and likes; a true character, even if she isn’t playable.

“For us, the affection between them must feel deserved, and it must be realistic or relatable that she falls in love with the Prince and vice versa. That said, we will keep the plot as it is; we won’t add lots of additional scenes. What we add to Farah will usually be optional, to give her more depth without extending the narrative too much.”

Prince of Persia: The Sands of Timewill be released in 2026, so there is still a long time to see it in action, but the game has already begun its full production: now it’s a countdown to see the result from Ubisoft Montreal.

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