When we last checked in withStar Citizen, the mega ambitious space Sim/MMO, developerCloud Imperium Gameshad unveiled their upcomingalphaupdate 3.0, which will let players seamlessly land on a planet and explore, all in first person as well as add a host ofnew featuresand ships. The update was scheduled to release June 29th for those players already flying theirshipsaround space, but has missed that mark, according to theirproduction schedulefor the update. However, they have not been lacking in reveals for the sandbox space MMO that lets you pilot your own spacecraft (along with friends) and engage in the dangerous economy of hauling, defending and raiding in an intergalactic trade network.
Star Citizen Development Update: New Ships
Since the announcement of update 3.0, developer Cloud Imperium Games has been working on other features for the game in addition to their efforts towards the update. Specifically, they’ve announced a few new ships that will be available in the future, and these are of particular interest as the ship you choose will be an extension of your character, an integral part of your gameplay experience. Let’s take a closer look at the 3 newly unveiled spacecrafts, theAopoa Nox,Aegis Eclipseand theBanu Defender
TheAopoa Noxis a speedy space bike that is a versatile jack of all trades. It’s built for high speed and is coming with update 3.0. Here’s a rundown of its features:

Aegis Eclipse
TheAegis Eclipseis a punchy mid range bomber that operates from stealth to engage in some hit and run devastation. This is what it can do:
Banu Defender
TheBanu Defenderis a multi-crew fighter and gets its name from the role it serves: the first line of defense against enemy attacks. It makes the perfect companion to a hauling ship as its built to dogfight. Here’s its vital features:
As you can see, they put a ton of thought into every last detail, right down to the physics of the ships and how they all interact in the overarching interstellar network. The breadth of function in the ships gives players a lot of options to customize their playstyle and determine the kind of spacefarer they truly want to be, for a price of course. Some of these ships will be steeper in price than others but there will be options to earn in game credits eventually to work towards that next upgrade.

Cloud Imperium games has shot down a bit of rumor mongering that stated that the developer was in financial trouble. So far, although progress has seemed slow, the studio has had production to show for it and remain highly communicative of the process. Players still are able to experience the early alpha content that’s available through the starter packages, while they wait for the now August dated major 3.0 update.
Thoughts on Star Citizen’s progress and the new ships? Let us know in the comments and keep checking in with us to learn more.

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